Gumball: The Principals
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About Gumball: The Principals
Gumball: The Principals places you in Elmore Jr. High alongside Gumball and Darwin. The game starts with the discovery that Principal Brown’s diploma is counterfeit, prompting the brothers to become temporary principals.
As acting heads of the school, you’ll guide Gumball and Darwin through managing daily school activities. Encounter unusual situations and unexpected tasks while trying to keep everything running smoothly.
Your choices will determine how well the two handle their new roles. Step into their shoes and take on the challenge of leading Elmore Jr. High.
How to Play
Manage Elmore Jr. High as Gumball and Darwin by making choices that affect students, teachers, and the school's daily operations.
- Click to Decide: When issues come up, select either Gumball’s wild ideas or Darwin’s cautious plans. Gumball’s options may cause chaos, while Darwin’s usually keep things stable.
- Monitor the Meters: On the screen’s left, watch four indicators closely:
- Confidence Meter tracks how sure the boys feel about their decisions.
- Students Meter shows how much the students support the brothers.
- Teachers Meter reflects the staff’s willingness to follow their leadership.
- Money Meter gauges the school’s financial health.
- Keep all meters above zero to avoid ending the game.
- Special Features:
- Longer Stories occur sometimes, where you solve multi-day problems and earn stickers for the Yearbook.
- Mini-Games appear occasionally, offering rewards and power-ups when completed.











































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